- When collecting coins, the number of coins received and in the event of a crash the amount of damage is now displayed as a pop-up above the car.
- Additional background music is now available during the game. The title being played is selected at random when the game starts.
- If the tank is empty (and you are therefore permanently losing HP), the entire tank display flashes to show this visually.
- A button has been built into the car selection that shows the probabilities of the individual cars when they are pulled (link to the website).
- The animation when dragging the car can now be skipped.
- The orange line that announces very fast cars (from approx. 4500 meters) is now red and animated.
- The remaining times of signs and the HP absorber (from APC and tractor) are now displayed directly above the car.
- When activating the skill "HP + 100" (red car and buggy) a sound effect is now output.
- The parameters of the cars (steering, regeneration and size) were adjusted to a certain extent (balancing).
- The animation of the HP absorber has been adjusted.
- From about 7000 meters the vertical steering became very fast. This has been adjusted.
- The achievements for "Spend 5 Crystals" and "Spend 20 Crystals" could not be obtained. It is now possible. Any player who should already have these achievements will receive himself the next time a car is pulled.
- Fixed a bug when pulling cars.
Thank you for all the positive feedback and suggestions for improvement and have fun with Super Lane Racer!